National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
A Language for Programming the Adventure Games
Koudelka, Petr ; Smrčka, Aleš (referee) ; Hrubý, Martin (advisor)
This thesis deals with design and realization of programming language for adventure games programming. This language was supposed to been suitable for users without knowledge of programming. Reader is introduced to problematic of adventure games and there history. Then a reader is informed that the created language is interpreted imperative programming language, with elements of structured and unstructured languages. The name of designed language is AGScript. Interpret was also created as a part of this thesis. Next phase was creation of demonstration application with use of AGScript. This application was inspired by a book called The Warlock of The Firetop Mountain. With this, usability of AGScript was verified. Last phase of the thesis consists of two experiments. The aim of first experiment was confirmation of comprehensibility of AGScript. The result was positive. The second experiment was inquiring demonstration application. Keywords
Influence of games mechanisms on user experience
Kracík, Radim ; Brejcha, Jan (advisor) ; Šisler, Vít (referee)
The work deals with the relationship between game mechanics and user experience. Identifies the basic gameplay mechanics and elements that have the most important influence on the quality of user experience. Research is realized on the example of a specific game using the concept of game design patterns. Part of the work deals with the introduction of this concept. Furthermore, the work deals with the general theories of games, models of classification and history of computer games. Part of the work is a description of the author's practical experience in creating games as a school project.
A Language for Programming the Adventure Games
Koudelka, Petr ; Smrčka, Aleš (referee) ; Hrubý, Martin (advisor)
This thesis deals with design and realization of programming language for adventure games programming. This language was supposed to been suitable for users without knowledge of programming. Reader is introduced to problematic of adventure games and there history. Then a reader is informed that the created language is interpreted imperative programming language, with elements of structured and unstructured languages. The name of designed language is AGScript. Interpret was also created as a part of this thesis. Next phase was creation of demonstration application with use of AGScript. This application was inspired by a book called The Warlock of The Firetop Mountain. With this, usability of AGScript was verified. Last phase of the thesis consists of two experiments. The aim of first experiment was confirmation of comprehensibility of AGScript. The result was positive. The second experiment was inquiring demonstration application. Keywords

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